assertSame( 1 === $expected[$y][$x], MaskUtil::getDataMaskBit($maskPattern, $x, $y) ); } } } public function testApplyMaskPenaltyRule1() : void { $matrix = new ByteMatrix(4, 1); $matrix->set(0, 0, 0); $matrix->set(1, 0, 0); $matrix->set(2, 0, 0); $matrix->set(3, 0, 0); $this->assertSame(0, MaskUtil::applyMaskPenaltyRule1($matrix)); // Horizontal $matrix = new ByteMatrix(6, 1); $matrix->set(0, 0, 0); $matrix->set(1, 0, 0); $matrix->set(2, 0, 0); $matrix->set(3, 0, 0); $matrix->set(4, 0, 0); $matrix->set(5, 0, 1); $this->assertSame(3, MaskUtil::applyMaskPenaltyRule1($matrix)); $matrix->set(5, 0, 0); $this->assertSame(4, MaskUtil::applyMaskPenaltyRule1($matrix)); // Vertical $matrix = new ByteMatrix(1, 6); $matrix->set(0, 0, 0); $matrix->set(0, 1, 0); $matrix->set(0, 2, 0); $matrix->set(0, 3, 0); $matrix->set(0, 4, 0); $matrix->set(0, 5, 1); $this->assertSame(3, MaskUtil::applyMaskPenaltyRule1($matrix)); $matrix->set(0, 5, 0); $this->assertSame(4, MaskUtil::applyMaskPenaltyRule1($matrix)); } public function testApplyMaskPenaltyRule2() : void { $matrix = new ByteMatrix(1, 1); $matrix->set(0, 0, 0); $this->assertSame(0, MaskUtil::applyMaskPenaltyRule2($matrix)); $matrix = new ByteMatrix(2, 2); $matrix->set(0, 0, 0); $matrix->set(1, 0, 0); $matrix->set(0, 1, 0); $matrix->set(1, 1, 1); $this->assertSame(0, MaskUtil::applyMaskPenaltyRule2($matrix)); $matrix = new ByteMatrix(2, 2); $matrix->set(0, 0, 0); $matrix->set(1, 0, 0); $matrix->set(0, 1, 0); $matrix->set(1, 1, 0); $this->assertSame(3, MaskUtil::applyMaskPenaltyRule2($matrix)); $matrix = new ByteMatrix(3, 3); $matrix->set(0, 0, 0); $matrix->set(1, 0, 0); $matrix->set(2, 0, 0); $matrix->set(0, 1, 0); $matrix->set(1, 1, 0); $matrix->set(2, 1, 0); $matrix->set(0, 2, 0); $matrix->set(1, 2, 0); $matrix->set(2, 2, 0); $this->assertSame(3 * 4, MaskUtil::applyMaskPenaltyRule2($matrix)); } public function testApplyMaskPenalty3() : void { // Horizontal 00001011101 $matrix = new ByteMatrix(11, 1); $matrix->set(0, 0, 0); $matrix->set(1, 0, 0); $matrix->set(2, 0, 0); $matrix->set(3, 0, 0); $matrix->set(4, 0, 1); $matrix->set(5, 0, 0); $matrix->set(6, 0, 1); $matrix->set(7, 0, 1); $matrix->set(8, 0, 1); $matrix->set(9, 0, 0); $matrix->set(10, 0, 1); $this->assertSame(40, MaskUtil::applyMaskPenaltyRule3($matrix)); // Horizontal 10111010000 $matrix = new ByteMatrix(11, 1); $matrix->set(0, 0, 1); $matrix->set(1, 0, 0); $matrix->set(2, 0, 1); $matrix->set(3, 0, 1); $matrix->set(4, 0, 1); $matrix->set(5, 0, 0); $matrix->set(6, 0, 1); $matrix->set(7, 0, 0); $matrix->set(8, 0, 0); $matrix->set(9, 0, 0); $matrix->set(10, 0, 0); $this->assertSame(40, MaskUtil::applyMaskPenaltyRule3($matrix)); // Vertical 00001011101 $matrix = new ByteMatrix(1, 11); $matrix->set(0, 0, 0); $matrix->set(0, 1, 0); $matrix->set(0, 2, 0); $matrix->set(0, 3, 0); $matrix->set(0, 4, 1); $matrix->set(0, 5, 0); $matrix->set(0, 6, 1); $matrix->set(0, 7, 1); $matrix->set(0, 8, 1); $matrix->set(0, 9, 0); $matrix->set(0, 10, 1); $this->assertSame(40, MaskUtil::applyMaskPenaltyRule3($matrix)); // Vertical 10111010000 $matrix = new ByteMatrix(1, 11); $matrix->set(0, 0, 1); $matrix->set(0, 1, 0); $matrix->set(0, 2, 1); $matrix->set(0, 3, 1); $matrix->set(0, 4, 1); $matrix->set(0, 5, 0); $matrix->set(0, 6, 1); $matrix->set(0, 7, 0); $matrix->set(0, 8, 0); $matrix->set(0, 9, 0); $matrix->set(0, 10, 0); $this->assertSame(40, MaskUtil::applyMaskPenaltyRule3($matrix)); } public function testApplyMaskPenaltyRule4() : void { // Dark cell ratio = 0% $matrix = new ByteMatrix(1, 1); $matrix->set(0, 0, 0); $this->assertSame(100, MaskUtil::applyMaskPenaltyRule4($matrix)); // Dark cell ratio = 5% $matrix = new ByteMatrix(2, 1); $matrix->set(0, 0, 0); $matrix->set(0, 0, 1); $this->assertSame(0, MaskUtil::applyMaskPenaltyRule4($matrix)); // Dark cell ratio = 66.67% $matrix = new ByteMatrix(6, 1); $matrix->set(0, 0, 0); $matrix->set(1, 0, 1); $matrix->set(2, 0, 1); $matrix->set(3, 0, 1); $matrix->set(4, 0, 1); $matrix->set(5, 0, 0); $this->assertSame(30, MaskUtil::applyMaskPenaltyRule4($matrix)); } }