xRadius = abs($xRadius); $this->yRadius = abs($yRadius); $this->xAxisAngle = $xAxisAngle % 360; $this->largeArc = $largeArc; $this->sweep = $sweep; $this->x = $x; $this->y = $y; } public function getXRadius() : float { return $this->xRadius; } public function getYRadius() : float { return $this->yRadius; } public function getXAxisAngle() : float { return $this->xAxisAngle; } public function isLargeArc() : bool { return $this->largeArc; } public function isSweep() : bool { return $this->sweep; } public function getX() : float { return $this->x; } public function getY() : float { return $this->y; } /** * @return self */ public function translate(float $x, float $y) : OperationInterface { return new self( $this->xRadius, $this->yRadius, $this->xAxisAngle, $this->largeArc, $this->sweep, $this->x + $x, $this->y + $y ); } /** * Converts the elliptic arc to multiple curves. * * Since not all image back ends support elliptic arcs, this method allows to convert the arc into multiple curves * resembling the same result. * * @see https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ * @return array */ public function toCurves(float $fromX, float $fromY) : array { if (sqrt(($fromX - $this->x) ** 2 + ($fromY - $this->y) ** 2) < self::ZERO_TOLERANCE) { return []; } if ($this->xRadius < self::ZERO_TOLERANCE || $this->yRadius < self::ZERO_TOLERANCE) { return [new Line($this->x, $this->y)]; } return $this->createCurves($fromX, $fromY); } /** * @return Curve[] */ private function createCurves(float $fromX, $fromY) : array { $xAngle = deg2rad($this->xAxisAngle); list($centerX, $centerY, $radiusX, $radiusY, $startAngle, $deltaAngle) = $this->calculateCenterPointParameters($fromX, $fromY, $xAngle); $s = $startAngle; $e = $s + $deltaAngle; $sign = ($e < $s) ? -1 : 1; $remain = abs($e - $s); $p1 = self::point($centerX, $centerY, $radiusX, $radiusY, $xAngle, $s); $curves = []; while ($remain > self::ZERO_TOLERANCE) { $step = min($remain, pi() / 2); $signStep = $step * $sign; $p2 = self::point($centerX, $centerY, $radiusX, $radiusY, $xAngle, $s + $signStep); $alphaT = tan($signStep / 2); $alpha = sin($signStep) * (sqrt(4 + 3 * $alphaT ** 2) - 1) / 3; $d1 = self::derivative($radiusX, $radiusY, $xAngle, $s); $d2 = self::derivative($radiusX, $radiusY, $xAngle, $s + $signStep); $curves[] = new Curve( $p1[0] + $alpha * $d1[0], $p1[1] + $alpha * $d1[1], $p2[0] - $alpha * $d2[0], $p2[1] - $alpha * $d2[1], $p2[0], $p2[1] ); $s += $signStep; $remain -= $step; $p1 = $p2; } return $curves; } /** * @return float[] */ private function calculateCenterPointParameters(float $fromX, float $fromY, float $xAngle) { $rX = $this->xRadius; $rY = $this->yRadius; // F.6.5.1 $dx2 = ($fromX - $this->x) / 2; $dy2 = ($fromY - $this->y) / 2; $x1p = cos($xAngle) * $dx2 + sin($xAngle) * $dy2; $y1p = -sin($xAngle) * $dx2 + cos($xAngle) * $dy2; // F.6.5.2 $rxs = $rX ** 2; $rys = $rY ** 2; $x1ps = $x1p ** 2; $y1ps = $y1p ** 2; $cr = $x1ps / $rxs + $y1ps / $rys; if ($cr > 1) { $s = sqrt($cr); $rX *= $s; $rY *= $s; $rxs = $rX ** 2; $rys = $rY ** 2; } $dq = ($rxs * $y1ps + $rys * $x1ps); $pq = ($rxs * $rys - $dq) / $dq; $q = sqrt(max(0, $pq)); if ($this->largeArc === $this->sweep) { $q = -$q; } $cxp = $q * $rX * $y1p / $rY; $cyp = -$q * $rY * $x1p / $rX; // F.6.5.3 $cx = cos($xAngle) * $cxp - sin($xAngle) * $cyp + ($fromX + $this->x) / 2; $cy = sin($xAngle) * $cxp + cos($xAngle) * $cyp + ($fromY + $this->y) / 2; // F.6.5.5 $theta = self::angle(1, 0, ($x1p - $cxp) / $rX, ($y1p - $cyp) / $rY); // F.6.5.6 $delta = self::angle(($x1p - $cxp) / $rX, ($y1p - $cyp) / $rY, (-$x1p - $cxp) / $rX, (-$y1p - $cyp) / $rY); $delta = fmod($delta, pi() * 2); if (! $this->sweep) { $delta -= 2 * pi(); } return [$cx, $cy, $rX, $rY, $theta, $delta]; } private static function angle(float $ux, float $uy, float $vx, float $vy) : float { // F.6.5.4 $dot = $ux * $vx + $uy * $vy; $length = sqrt($ux ** 2 + $uy ** 2) * sqrt($vx ** 2 + $vy ** 2); $angle = acos(min(1, max(-1, $dot / $length))); if (($ux * $vy - $uy * $vx) < 0) { return -$angle; } return $angle; } /** * @return float[] */ private static function point( float $centerX, float $centerY, float $radiusX, float $radiusY, float $xAngle, float $angle ) : array { return [ $centerX + $radiusX * cos($xAngle) * cos($angle) - $radiusY * sin($xAngle) * sin($angle), $centerY + $radiusX * sin($xAngle) * cos($angle) + $radiusY * cos($xAngle) * sin($angle), ]; } /** * @return float[] */ private static function derivative(float $radiusX, float $radiusY, float $xAngle, float $angle) : array { return [ -$radiusX * cos($xAngle) * sin($angle) - $radiusY * sin($xAngle) * cos($angle), -$radiusX * sin($xAngle) * sin($angle) + $radiusY * cos($xAngle) * cos($angle), ]; } }